/*
 Copyright (C) 2025 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "Preference.h"
#include "mdl/GameConfig.h"

#include "kd/reflection_decl.h"

#include <filesystem>
#include <string_view>

namespace tb::mdl
{

struct GameInfo
{
  GameConfig gameConfig;

  Preference<std::filesystem::path> gamePathPreference;
  Preference<std::filesystem::path> defaultEnginePathPreference;

  CompilationConfig compilationConfig = {};
  GameEngineConfig gameEngineConfig = {};
  bool compilationConfigParseFailed = false;
  bool gameEngineConfigParseFailed = false;

  kdl_reflect_decl(
    GameInfo,
    gameConfig,
    gamePathPreference,
    defaultEnginePathPreference,
    compilationConfig,
    gameEngineConfig,
    compilationConfigParseFailed,
    gameEngineConfigParseFailed);
};

GameInfo makeGameInfo(GameConfig gameConfig);

Preference<std::filesystem::path>& compilationToolPathPreference(
  const GameInfo& gameInfo, std::string_view tool);

} // namespace tb::mdl
